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Fallout 4 english modm
Fallout 4 english modm













  1. #FALLOUT 4 ENGLISH MODM MOD#
  2. #FALLOUT 4 ENGLISH MODM MODS#

Instead, Intel's goal is to make RealSense a widely adopted standard so that you have that option already built in to whatever you happen to buy next. It's pretty good, though you'd have to be pretty self-absorbed to want to spend the money you'd need to get a RealSense tablet just so you could see your own face in video games. Uraniom and itSeez3D, the technologies behind putting your face into the game, have been around for awhile, so the innovation here is how quickly and well Intel's RealSense tech can 3D scan your head. Is it weird to see yourself so fully immersed in the uncanny valley? Yes, but it's also super fun to see that uncanny self strapped into power armor. As you run around, your face keeps that same determined expression, but the graphical quality more than good enough for you to recognize yourself and almost good enough to feel native to the game. You then boot up Fallout 4 and there's your face, ready to take on mutants.

fallout 4 english modm

About three to five minutes later, it's been uploaded to a cloud service that talks to Fallout 4 on the PC. Very soon thereafter, the tablet has a 3D image of your face and pate in its Uraniom software. A very nice man takes an HP tablet with Intel's cameras on it and walks around you slowly while pointing it at your head with the itSeez3D app. To do it, you sit very still in a chair with a dour, "I live in a post-nuclear-apocalypse-hellscape" expression and don't move. At CES 2016, it has a fun little demo that puts your noggin into Fallout 4. Poor hip-fire accuracy.Intel is very keen for you to know all about its RealSense technology, which combines three cameras to see and map the world. Improved damage, range and sighted accuracy. Poor ammo capacity and hip-fire accuracy.īetter damage and range. Improved rate of fire, range and sighted accuracy. Improved damage.īetter range, improved damage, sighted accuracy and recoil. Improved damage.Īdds better burning damage. Superior critical shot damage and ammo capacity. Superior critical shot damage, accuracy and ammo capacity.Īdds better burning damage. Improved critical shot damage and accuracy.

#FALLOUT 4 ENGLISH MODM MODS#

Magazine Mods AP Cost Multiple Step Values

#FALLOUT 4 ENGLISH MODM MOD#

Weapon and mod details Known weapon statsĪ combat rifle (base AP cost = 22.5 AP multiplier = 1.25) with reflex sight (AP effect = -3):Ģ2.5 + (1.25 x -3) = 18.75 AP cost per shot 10mm Receiver Mods AP Cost Multiple Step Values For instance, the reflex sight has a consistent -3 effect on all gun types tested, but the long barrel mod has an effect of +1 on 10mm pistols, but +4 on hunting rifles. There are some general patterns to how strongly the mods affect all gun types, but it's inconsistent. Combat shotguns, for instance, have an AP multiplier of 1.75, while laser guns have an AP multiplier of 1.25, meaning mods applied to combat shotguns will have a greater impact on AP (up or down) than mods on laser guns.įinally, each mod has an AP effect, which is how strongly it changes the weapon's AP cost. For instance, a 10mm bare receiver costs 21 AP per shot in V.A.T.S., so its AP base value is 21.Įach type of weapon also has an AP multiplier that determines how much effect mods have on the AP of that type of weapon. Weapon base AP cost + (weapon AP multiplier x mod AP effect)Įach weapon has a different base value of action points that it uses per shot. There are three numbers that determine what the AP cost is for every type of modded weapon: the weapon's base AP cost, the weapon's AP multiplier, and the mod's AP effect, and they do it based on this formula: This section is based on research presented in YouTuber RedMage's video: "Fallout 4: VATS and AP Formula Solved!" 10mm pistol The formulaĪttacking from V.A.T.S. This allows for almost any ranged firearm to be customized to fit the player's character build. Grip mods create pistol weapons, while stock mods create rifle weapons.

fallout 4 english modm

  • The Sniper perk only works with a non-automatic firearm with a scope, which uses the "hold breath" mechanic.
  • A firearm with a non-automatic receiver and a stock mod get bonuses from the Rifleman perk.
  • A firearm with a non-automatic receiver and pistol grip get bonuses from the Gunslinger perk.
  • fallout 4 english modm

  • A firearm with an automatic receiver gets bonuses from the Commando perk.
  • Most firearms, including energy weapons, offer the option to customize the grip/stock, receiver and sight, changing which perks affect the weapon. The Blacksmith perk is used to create better modifications for melee weapons. The Science! perk is used to create better modifications for energy weapons and create advanced modifications for bullet based firearms. The Gun Nut perk is required to create better modifications for guns. There are over 700 mods, generally including sights, barrels, stocks, receivers, magazines and more. Weapon mods can be built from raw materials and attached to weapons at weapons workbenches.















    Fallout 4 english modm